Huy Minh Ha

Software development, Tech and other stuff

Fri 03 July 2020

Setup Tmux with Vim for Mac

Posted by Ha.Minh in Productivity   

Why Tmux

When working on the Mac Terminal, I used to create multiple tabs. Then I can switch quickly between tabs using Ctrl + Shift + [ and Ctrl + Shift + ]. While this works smoothly, one annoying problem is all the tabs will lose their content after reboot. So I've been looking for ...

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Mon 08 January 2018

Webview with schema

Posted by Ha.Minh in Unity   

The unity-webview plugin is nice, but one thing is you have to call Unity.call from Javascript. This is not very convenient for those who design the HTML to quickly assign action related to Unity in hyperlinks.

So I added support for calling Unity function using normal links in HTML ...

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Thu 26 October 2017

Unity plugin USplitAlpha

Posted by Ha.Minh in Unity   

Last time I discussed about Unity texture compression I've mentioned that using ETC1 + Alpha channel is the best format because it provides the best build size and memory footprint in most cases. However, Unity does not support split alpha channel for iOS. Recently I had sometime to revisit this ...

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Sun 06 August 2017

Loading Sprites dynamically in Unity

Posted by Ha.Minh in Unity   

Loading sprites dynamically from code is one of the most basic tasks that we have to do. However, it seems that there's not a standard way to to this in Unity. This guide will look at several cases of loading sprites dynamically and their solutions

1. Loading a separate ...

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