Projects
Here's a list of projects that I worked on as part of a job or as personal projects.
Projects I participated in at work
BloodBrothers
Role: Game Engineer | Project Manager
Responsibilities:
- Plan and releases new clients on iOS and Android
- Create schedule for Engineering and partly QA team
- Manage Engineering team
- Implement features: New character skills, new event system
Blood Brothers is a massive online mobile game published by DeNA Japan, later run by DeNA Hanoi studio. I was one of the Game Engineers sent to Japan to take over the game operations from DeNA Japan. Later, I was promoted to Project Manager of the team in DeNA Hanoi Studio.
My daily tasks mostly covered reviewing work from other Game Engineers and QA. Communicating with the designer teams about planning resources for new events and features. I also implemented new character skills and guided new engineers about the skill system.
Unity3D 5
USplitAlpha
A library in Unity3D for incorporating Split Alpha channel for Android and iOS. URL: https://github.com/minhhh/USplitAlpha
Open-source projects
Texture packer
A jython command line implementation of the popular TexturePacker. URL: https://github.com/minhhh/texture-packer