Huy Minh Ha

Software development, Tech and other stuff

Mon 08 May 2017

Introducing UAsync

Posted by Ha.Minh in Unity   

Nowadays, if you want to use a structured way for your flow control in Unity, you basically have 4 options:

  • Write your own Task library (which might use coroutines)
  • Use coroutines. This means that you StartCoroutine in a lot of places and insert try catch code when errors occur. This ...

Read more...