Huy Minh Ha

Software development, Tech and other stuff

Wed 18 January 2017

Using Webp texture format in Unity

Posted by Ha.Minh in Unity   

Webp is a very optimized image format. It will produce smaller image size with almost the same quality as other compression format such as: ETC2, DXT5, ETC1, PVRTC. Below is some comparison between Webp and popular compression format in Unity

512x512 Image Size in KB
Original 480
ETC1 4bits 128 ...

Read more...


Sat 03 December 2016

Unity Texture compression and optimization

Posted by Ha.Minh in Unity   

A common question when building Unity games is which texture compression format will be the best. The criteria are: size on disk, memory footprint, performance.

We have many options in the Unity Engine: ETC1, ETC2, DXT3, DXT5, and so on. How do we choose? Let's look at some optimization ...

Read more...