Huy Minh Ha

Software development, Tech and other stuff

Sat 03 December 2016

Unity Texture compression and optimization

Posted by Ha.Minh in Unity   

A common question when building Unity games is which texture compression format will be the best. The criteria are: size on disk, memory footprint, performance.

We have many options in the Unity Engine: ETC1, ETC2, DXT3, DXT5, and so on. How do we choose? Let's look at some optimization ...

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