Maple.js Deconstructed
Posted by Ha.Minh in Programming
Maple.js is a simple event-based multiplayer framework using Node.js
Deconstruction
- Maple provides a base class for
Client
andServer
. Your specific game code should inherit these base classes. - The supported functionality includes:
- Connect/Disconnect
- Ping server
- Handle arbitrary message
- Sync client server update tick on every frame
- The problems with Maple are:
- Use Websocket, which is slow
- Require too much sync and only applicable for Round-based games.
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