Unity Jelly Physics
There are several plugins to help creating a jelly like physics in Unity:
Software development, Tech and other stuff
There are several plugins to help creating a jelly like physics in Unity:
There are several ways to do mesh morphing in Unity.
One way is to use a commercial plugins like Megafier
You can use a simple script to do mesh morphing as well: https://github.com/minhhh/unity-meshmorphing. Remember to make all your mesh have the same number of vertices.
An object pool provides an efficient way to reuse objects, and thus keep the memory foot print of all dynamically created objects within fixed bounds. This is crucial for maintianing consistent framerates in realtime games (especially on mobile), as frequent garbage collection spikes would likley lead to inconsistent performance.
Implementing ...
How to use the Integration Test Framework is the guide from offical repo
Writing Integration Tests For Unity3D Projects
Property is not supported by Unity Editor by default, fortunately, there is a free plugin called Property Backing Field Drawer that supports drawing custom editor for properties. The plugin's code is extracted here for easy inclusion in your project.
To do certain tasks for our game workflow, we will need to use other external tools that can only called from the command line. One way to do this is to switch back and forth between Unity and the command line, obviously this is not the best way. Our goal ...
Webp is a very optimized image format. It will produce smaller image size with almost the same quality as other compression format such as: ETC2
, DXT5
, ETC1
, PVRTC
. Below is some comparison between Webp
and popular compression format in Unity
512x512 Image | Size in KB |
---|---|
Original | 480 |
ETC1 4bits | 128 ... |
A robust package management system is quite important when developing in Unity. People have been asking for one in the Unity forum. The following survey will list some popular options.
Projeny The purpose of Projeny is to allow your Unity3D project to easily scale in size without heavily impacting development ...
The project code is here: https://github.com/minhhh/unity-texture-dither
In many cases, we want to dither textures so that we can use more compact texture import format to save memory. This project aims to provide a workflow for dithering imported texture automatically, based on settings that can be swapped ...
See unity-mecanim for sample code of this article