Huy Minh Ha

Software development, Tech and other stuff

Wed 28 December 2016

Finite state machine for Unity

Posted by Ha.Minh in Unity   

Finite State Machine (FSM) is an important technique in game programming. Most games that have some sort of battle will have to design an FSM for its entities. FSM can be applied in UI as well. For example, instead of using flags to enable/disable certain UI elements, we can ...

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