<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Mesh on Huy Minh Ha</title><link>https://minhhh.github.io/tags/mesh/</link><description>Recent content in Mesh on Huy Minh Ha</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><lastBuildDate>Thu, 09 Mar 2017 00:00:00 +0700</lastBuildDate><atom:link href="https://minhhh.github.io/tags/mesh/index.xml" rel="self" type="application/rss+xml"/><item><title>Unity Mesh Morphing</title><link>https://minhhh.github.io/posts/unity-meshmorphing/</link><pubDate>Thu, 09 Mar 2017 00:00:00 +0700</pubDate><guid>https://minhhh.github.io/posts/unity-meshmorphing/</guid><description>&lt;p&gt;There are several ways to do mesh morphing in Unity.&lt;/p&gt;
&lt;p&gt;One way is to use a commercial plugins like &lt;a class="link" href="https://www.assetstore.unity3d.com/en/#!/content/3428" target="_blank" rel="noopener"
 &gt;Megafier&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;You can use a simple script to do mesh morphing as well: &lt;a class="link" href="https://github.com/minhhh/unity-meshmorphing" target="_blank" rel="noopener"
 &gt;https://github.com/minhhh/unity-meshmorphing&lt;/a&gt;. Remember to make all your mesh have the same number of vertices.&lt;/p&gt;</description></item></channel></rss>