<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Ios on Huy Minh Ha</title><link>https://minhhh.github.io/tags/ios/</link><description>Recent content in Ios on Huy Minh Ha</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><lastBuildDate>Fri, 25 Nov 2016 00:00:00 +0700</lastBuildDate><atom:link href="https://minhhh.github.io/tags/ios/index.xml" rel="self" type="application/rss+xml"/><item><title>Writing Unity iOS plugin</title><link>https://minhhh.github.io/posts/unity-ios-plugin/</link><pubDate>Fri, 25 Nov 2016 00:00:00 +0700</pubDate><guid>https://minhhh.github.io/posts/unity-ios-plugin/</guid><description>&lt;p&gt;&lt;a class="link" href="https://docs.unity3d.com/Manual/PluginsForIOS.html" target="_blank" rel="noopener"
 &gt;Building Plugins for iOS&lt;/a&gt; is a guide from Unity.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Two approaches&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Approach 1: Put plugin source code &lt;code&gt;.mm,.c,.cpp&lt;/code&gt; files in &lt;code&gt;Assets/Plugins/iOS&lt;/code&gt; folder.&lt;/li&gt;
&lt;li&gt;Approach 2: Build plugin library to &lt;code&gt;.a&lt;/code&gt; file then put it in &lt;code&gt;Assets/Plugins/iOS&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a class="link" href="http://stackoverflow.com/questions/14834626/how-to-build-unity3d-plugin-for-ios" target="_blank" rel="noopener"
 &gt;How to build Unity3d Plugin for iOS&lt;/a&gt; experience from a developer&lt;/p&gt;
&lt;p&gt;&lt;a class="link" href="http://blogs.shephertz.com/2013/08/23/bridging-the-gap-plugin-for-unity-and-ios/" target="_blank" rel="noopener"
 &gt;Plugin for Unity and iOS&lt;/a&gt; iOS plugin with source code inside Asset folder&lt;/p&gt;
&lt;p&gt;&lt;a class="link" href="http://www.slideshare.net/kaijungchen/unity3-d-plugins-development-guide-29659247" target="_blank" rel="noopener"
 &gt;Unity3D Plugins Development Guide&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>